In our very first code-along, you built a simple app with a slider that controlled the size of a circle. Along the way, you learned one of SwiftUI’s most important concepts: binding state to the user interface.… Read more...
Health Snap
HealthSnap is a small app that shows you how your day is unfolding — with a simple snapshot of movement.
All of this data already exists on your iPhone and Apple Watch.… Read more...
Promise Badge
Promise Badge is a small, reflective app that helps you turn a New Year’s resolution into something tangible. Instead of writing a list of goals, you create a single image using Image Playground — an image that represents a promise you’re making to yourself.… Read more...
MemorizeMe
In this month’s code-along, we’ll create MemorizeMe — a voice-powered learning app that helps you memorize poems, lyrics, speeches, or anything you want to learn by heart.… Read more...
Inkling
In this month’s code-along we will create a drawing app with PencilKit.
This project combines the native Apple Pencil experience with SwiftUI’s declarative design, modern Swift Concurrency, and clean state management.… Read more...
MeshArt meets Siri and Shortcuts via App Intents
Imagine: you’re sitting at your desk and suddenly have an idea for a new color theme. Instead of opening your app, tapping through menus, and adjusting settings, you just say:
“Hey Siri, generate a 4 by 6 mesh with sunset colors.”… Read more...
Design Exploration iOS 26
This month’s code-alongs are dedicated to introduce you to the new liquid glass design of iOS 26. We will create a TabView including 3 different views and a search view.… Read more...
BitByBit
In this code-along we will be using Apple’s brand-new Foundation Models framework which lets you tap into the on-device large models at the core of Apple Intelligence.… Read more...
Unlockly
In this code-along, we’ll build a biometric authentication flow using Swift Concurrency to handle background tasks like Face ID checks and lockout timers—keeping your app responsive.… Read more...
MetalRipples
Metal: Apple’s Framework That Rocks Your GPU 🤘
Metal is Apple’s low-level, high-performance graphics and compute framework, designed to get the most out of your device’s GPU (Graphics Processing Unit).… Read more...

