BitByBit

Introduction to Foundation Models

The Foundation Models framework lets you tap into the on-device large models at the core of Apple Intelligence. You can enhance your app by using generative models to create content or perform tasks.… Read more...

Unlockly

In this code-along, we’ll build a biometric authentication flow using Swift Concurrency to handle background tasks like Face ID checks and lockout timers—keeping your app responsive.… Read more...

MetalRipples

Metal: Apple’s Framework That Rocks Your GPU 🤘

Metal is Apple’s low-level, high-performance graphics and compute framework, designed to get the most out of your device’s GPU (Graphics Processing Unit).… Read more...

Mesh Art

This month’s code-alongs are dedicated to introduce you to some visual effects: creating mesh art by using MeshGradient and creating a cool ripple effect by using Apple’s high-performance graphics framework Metal.… Read more...

ScrollViews Part 1

Our March code-alongs we will dedicate to different options to create a ScrollView which showcase the images of several animals and their names. To organise the app, we will use TabView to have all the different views in a tab-based navigation.… Read more...